Armor Class
12
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
20 ft., Swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +2
Senses
Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions
Bite. (Hybrid or Croc form only) Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target. If target is a humanoid, it must succeed on a DC 12 CON saving throw or be cursed with werecrocodile lycanthropy.
Tail. (Hybrid or Croc form only) Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit 6 (1d6 + 2) bludgeoning damage. Target must succeed on a DC 12 STR saving throw or be knocked prone.
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