Small Fey (Shapechanger), Chaotic Neutral
Armor Class 14
Hit Points 17 (3d6 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
15 (+2)
INT
9 (-1)
WIS
12 (+1)
CHA
13 (+1)
Skills Stealth +6
Damage Immunities Lightning
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 11
Languages Any languages the parents teach it
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magic Immunity. The Bogart is immune to magic attacks and spell effects except for the Protection from evil and good, magic missile, and Maze spells. 

Shapechanger. The bogart can transform into a small or medium humanoid or beast, or into a Fey Will O' Wisp. It can maintain its form for up to 1d6 x10 minutes where upon it immediately shifts into a new form. The Boggart can use its action to change its form early. 

Actions

Cry Havoc. The boggart can, as an action, shout, drum, shriek, or laugh wildly any creature that is within 30 feet of the bogart must pass a DC 11 wisdom saving throw or suffer the effects of the confusion spell.

Shocking Touch.  Spell Attack: +3 to hit, reach 5 ft., 1 target. Hit:  8 (2d6 + 1) [Lightning] damage. 

Shortsword. MeleeWeapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  8 (1d6 + 4) [Piercing] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The immature form of a Will O' Wisp from the fey wild. The Boggart is a pygmy like humanoid with no gender though its form shifts frequently in is earliest days. The boggart has limited control of its shapchanging ability and will use its form to lure creatures in so it can devour both life-force and body. Throughout its life it will shift into its wisp form briefly before eventually it becomes a full blown will of the wisp. Its body is converted into pure energy that is passed to the Negative energy plane. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwampUnderdarkUrban

KaineVillante

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