Hit Points: Constitution modifier + summoner’s Wisdom modifier + five times summoner’s level
Immunities: Radiant Damage
Resistances: Fire Damage
Weaknesses: Necrotic Damage
Condition Immunities: charmed, frightened, grappled, prone, restrained
Saving Throws: Dex +4, Con +4, Wis +4
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Soul Bond. The following numbers increase by 1 when your proficiency bonus increases by 1: the spirit’s skill and saving throw bonuses above, the bonuses to hit and damage of its Meteor Strike, and the bonus to damage of its Light Speed.
Meteor strike. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 radiant damage. Description: A small flaming rock bursts forth out of your mouth and launches towards your target.
Light Speed (Recharges after a Short or Long Rest). The spirit and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that looks towards the spirit must succeed on a Con saving throw against your spell save DC or take 1d4+ 1 radiant damage. Those who teleport with it are protected from this effect.
Description
A tiny Humanoid creature which has its form filled with small stars connected to form a constellation. has silver full hair which floats around like their is zero gravity. when it flies it has blasts of light shoot out from its feet.
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