Medium Humanoid (Human), Lawful Neutral
Armor Class 16 chain shirt, shield
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +4
Skills Athletics +4, Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Martial Role. Akhom has the defender trait, and gains the Protection reaction below.

Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + 3.  If he does so, he can't use this feature again until he finishes a short or long rest.

Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.

 

 

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) [slashing] damage, or 7 (1d10 + 2) [slashing] damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) [piercing] damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll of a creature within S feet of it whose target isn't the warrior. The warrior must be able to see the attacker.

Description

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