Medium Humanoid, Chaotic Evil
Armor Class 14 Enhanced Leather
Hit Points 63 (11d12 + 13)
Speed 30 ft., An expert climber , Walk 40 ft., Swim 20 ft.
STR
13 (+1)
DEX
19 (+4)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws DEX +8, CHA +8
Skills Acrobatics +17, Athletics +18, History +15, Investigation +16, Perception +13, Stealth +20
Damage Vulnerabilities Acid
Damage Resistances Cold
Condition Immunities Blinded, Charmed, Deafened, Petrified
Senses Darkvision Can see at night always, there is no range, Tremorsense, Unknown Can smell an animal within 100 yards, Passive Perception 17
Languages Common, Draconic, Druidic, Dwarvish, Elvish, Giant, Giant Eagle, Gnomish, Goblin, Halfling, Orc, Thieves' Cant, Undercommon A master of foreign tongues, fluent in most common languages.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Untraceable. Cannot be tracked by normal means, has no foot prints, can only be tracked by another species of cat.

 

Actions

Duel-wield. Duel wielding two short-swords

Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5ft., 1 target. Hit: # (1d8 + 2) [Slashing] damage. 

Longbow

Action Ranged Attack. RangedWeapon Attack: 1# to hit, #150ft., 1 target. Hit: # (1d8 + 3) [Piercing] damage.

Reactions

Cat-like reflexes: After being attacked by a critical hit Craet can recoil and gets to preform a counterattack for a quarter its normal damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Cannot be surprised

Morph.Can create a duplicate of himself for one turn, this can only be used once per encounter

 

Description

An assassin, a cat, walking on two legs, nimble and beautiful

Lair and Lair Actions

His regional hideout is always set up before he hunts a bounty. Everything he could possible need is there, his best items and his favorite trophies.

Filled with magical traps and physical traps, only a keen eye and a light foot could hope to get through.

Dark Damp and smelling oddly sweet

  • The sweet smell is almost putrid, possibly the smell of a trap?
  • On a wall above a bed, a picture of dunes and a lone traveler making their way across the dessert hells-cape

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

LazarusMoman

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