Umberlee's Storm. A strong wind circles around the avatar. Any creature that moves or starts their turn within 10 ft. of the avatar must make a DC 12 Strength saving throw or be knocked prone.
Multiattack. The avatar can make 3 Slam attacks
Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 17 (2d10 + 7) bludgeoning damage.
Storm's Wrath (Recharge 5-6). The avatar calls down a lightning barrage within 60 ft. of it. Everything within a 15 ft. cylinder must make a DC 16 Dexterity saving throw or take 30 (6d10) lightning damage, or half as much damage on a success.
The Avatar can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Avatar regains spent legendary actions at the start of its turn.
Slam. The avatar makes a slam attack
Flood (Costs 2 Actions). The avatar turns into a flood of water. The avatar can move up to its movement as a 20 ft. wide 5 ft. tall wave. Any creature in its movement path must make a Dexterity saving throw or take 16 (4d8) bludgeoning damage, or half as much damage on a success. At the end of this movement it reforms.
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