Hold Breath. The demon crocodile can hold its breath for 10 minutes.
Multiattack. Demon crocodile can bite one victim and tail sweep others.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail Sweep (land only). Melee Weapon Attack: +5 to hit, reach 10 ft., any creature not grappled by the Demon Crocodile. Hit: 8 (1d10 + 3) blunt damage, and the targets are knocked prone if they fail a DC 12 Dexterity (Acrobatics) or DC 12 Strength (Athletics) to remain standing.
Description
Described by a ranger as "a jaw of doom attached to a body composed of hate and malice," the demon crocodile is a manifestation of demonic corruption in a swamp or wetland.
Purely evil, the demon crocodile exists only to kill and will do so not only to feed itself but out of spite and enjoyment. Usually found in pairs, one demon croc will try to pull a victim underwater while the other croc lies in wait, hiding, to attack any swimming rescuers. The pair is not above surfacing a grappled victim to show any onlookers the horror of the attack. Once satisfied others have seen the display, they pull the victim underwater again.
Demon crocodiles are fast land runners, and will tirelessly run fleeing victims down. They will attack anything except a demon and innately target clerics or paladins wearing a holy symbol first, regardless of tactical significance. Drowning a good-aligned ranger is one of their favorite pastimes.
Previous Versions
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8/28/2020 5:39:30 PM
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8/28/2020 5:49:34 PM
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1.01
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Coming Soon
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