King of the Abyss. All demons within a 100-foot radius are subservient to him.
Presence of the Abyss. Radiates an aura of fear for a 100ft radius. All enemies must make a WIS saving throw. If failed they suffer from Frightened.
Innate Spellcasting. Ars Goetia can innately cast the following spells. Mage Hand, Magic Beam.
Magic Beam. Using the power of the Abyss, he can launch a beam of pure magic as a singular, strong attack or as a barrage of small projectiles.
Multi Attack. Can launch multiple attacks at once. Often as two punches or a punch than a Magic Beam barrage. Each hit must be rolled for.
Fist. Melee Weapon Attack: +15 to hit, reach 6 ft., 1 target. Hit: Once (twice if multi attack) (1{2}d12 + 1) [Unarmed] damage.
Magic Beam (Single). Ranged Magic Attack: +18 to hit, range 100 ft., 2 target. Hit: 1 (1d12 + 20) [Magic] damage.
Magic Beam (Barrage). Ranged Magic Attack: +18 to hit, range 60 ft., 4 targets, Hit: 5 (5d12+1)
Reaction Name. Enter the description for your action.
Legendary actions are displays of strength and power, often in the form of non-debilitating auras, or shows of might.
Aura of Abyssal Power (1 Action) The very atmosphere becomes heavy with his sheer might. While not affecting any living beings in negative ways, it may cause some lesser creatures to either flee in terror...or bow in reverence.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large, muscular, and almost God-like looking demon. Towering over any man, he carries himself the same a king within his court would. As an emperor standing over his defeated enemies as they beg for impossible mercy. A god amongst his worshippers, he bears no armor, no adornments, no useless trinkets. His presence, his demeanor, his strength is the only thing he need display to all that lie beneath him.
Lair and Lair Actions
His Lair is the ENTIRE Abyss itself. Within it, he can change it to his will, though extensive changes require a long process. Minor changes such as
Lair Actions: Teleport. Abyssal Gate.
On initiative count # (losing initiative ties), the [Ars Goetia] takes a lair action to cause one of the following effects; the [Ars Goetia] can’t use the same effect two rounds in a row:
- Can teleport any and all things within the Abyss to any part of the Abyss.
- Can open a Gate between the Abyss, and any worlds connected to it.
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