Large Monstrosity, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 30 ft., Swim 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 16
Languages Understands Aquan but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. You can breathe air and water.

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its spines, and one with its claws. When its poison spray is available, it can use the spray in place of its bite or spines.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Spines. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 3) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Poison Spray (Recharge 5–6). The frog head sprays poison in a 15-­-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Description

An aquatic chimera is a vile combination of fish, frog, and snake, and features the heads of all three of those creatures. It likes to swim up from the depths and coat prey with its poison spray before swollowing them whole.

Previous Versions

Name Date Modified Views Adds Version Actions
8/29/2020 6:02:00 AM
5
1
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Coming Soon

Habitat: CoastalUnderwater

LinkTheLoinkiest

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