Large Humanoid, Lawful Good
Armor Class 18 (chain shirt, shield)
Hit Points 18 (3d8 + 4)
Speed 45 ft., Climb 10 ft., Swim 10 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +6
Skills Athletics +4, Insight +2, Intimidation +4, Perception +2
Damage Immunities Bludgeoning, Force
Condition Immunities Charmed, Frightened, Grappled, Restrained, Stunned
Senses Passive Perception 14
Languages Common, Dwarvish, Giant Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 6) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 1) piercing damage.

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainSwampUrban

remmiss

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