Armor Class
18
(chain shirt, shield)
Hit Points
18
(3d8 + 4)
Speed
45 ft., Climb 10 ft., Swim 10 ft.
STR
18
(+4)
DEX
10
(+0)
CON
18
(+4)
INT
14
(+2)
WIS
11
(+0)
CHA
8
(-1)
Saving Throws
STR +6, CON +6
Skills
Athletics +4, Insight +2, Intimidation +4, Perception +2
Damage Immunities
Bludgeoning, Force
Condition Immunities
Charmed, Frightened, Grappled, Restrained, Stunned
Senses
Passive Perception 14
Languages
Common, Dwarvish, Giant Any one language (usually Common)
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 6) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 1) piercing damage.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Comments