Gargantuan Monstrosity (Half-Dragon, Simic Hybrid, Titan), Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 532 (27d20 + 219)
Speed 20 ft., Swim 60 ft.
STR
30 (+10)
DEX
18 (+4)
CON
25 (+7)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +18, DEX +12, CON +15, INT +11, WIS +10
Damage Resistances Cold
Damage Immunities Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Prone
Senses Truesight 120 ft., Passive Perception 12
Languages Abyssal, Celestial, Common, Infernal, Primordial, Telepathy 120 ft. but can't speak
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Amphibious.  Becky can breathe air and water.

Freedom of Movement. Becky ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Siege Monster. Becky deals double damage to objects and structures.

Actions

Multiattack. Becky makes five tentacle attacks, each of which it can replace with one use of Fling or Sting.

Tentacle. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. Becky has ten tentacles, each of which can grapple one target.

Fling. One Large or smaller object held or creature grappled by Becky is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

Sting. Melee Weapon Attack: +15 to hit, reach 30 ft., one creature. Hit: 10 (2d6 + 4) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Frightful Presence. Each creature of Becky's choice that is within 120 feet of Becky and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Becky's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in an 60-­‐foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Description

This beast is said to be 'the mother of all krakens'. It was deemed 'Becky' by the local Pirate clan who fought and tamed it to give enemies a misunderstanding of its sheer ferocity. It's body is covered in thick moss and coral callus scales that act as nature armor with ten massive tentacles each tipped with sharp barbs.

Monster Tags: TitanSimic

Habitat: Underwater

Diomaxus

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