Shriek. All the Black Hawk's enemies with in 200ft must make a DC 10 wisdom saving throw or become frightened. If they succeed at the saving through they are immune to this effect for the duration of the encounter.
Frenzy. When the Black Hawk swoops on a target it may roll a d6, if the result is a 6 then it may choose to make a frenzied attack, if it enters a Frenzy make a Claw attack but instead of flying away the bird stays on the targets head and grips tight, all attacks made by the target are made with disadvantage and any none magical ranged attacks made against this bird must first roll a d4 for dexterity below 13 and a d6 for 13 or above. If the result is 2 or lower the attack hits the Black Hawk's victim instead. Each round the target must take 1d4 piecing damage and the bird can preform a bite action. The Black Hawk is dislodged if it drops below half-health. The bird can abort at any time on its go.
Claw. Melee Attack: +4 to hit, reach 5 ft., one target but make two separate attacks. Hit: 3 (1d6) slashing damage.
Bite. Melee Attack: +6 to hit, range 3 ft., one target. Hit: 5 (1d8 + 1) piecing damage.
Description
The Black Hawk is an intelligent subclass of the hawk, dark brown feathers with hints of gold. Sharp beak and talons. Silent except for making a terrifying shriek when attacking. These birds are very rare and stick to the deep cold forests of the north, travelers know to move on when the birds cry is heard, it is known as one of the most vicious birds and is completely fearless.
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