Medium Aberration (Human), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 170 (20d8 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
10 (+0)
CHA
16 (+3)
Skills Arcana +6, Intimidation +15, Perception +8
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Condition Immunities Blinded
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 18
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. Bane Claw’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Bane Claw can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, Bane

Magic Resistance. Bane Claw has advantage on saving throws against spells and other magical effects.

Magic Weapons. Bane Claw’s weapon attacks are magical.

Regeneration. Bane Claw regains 20 hit points at the start of its turn if it has at least 1 hit point.

 

Actions

Multiattack. Bane Claw makes three attacks:

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

Jab. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage.

Cross. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

Description

a new challenger has arrived

Monster Tags: NPC

Habitat: Underdark

beaulong1

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