Huge Beast (Devil), Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 108 (12d10 + 36)
Speed 40 ft., Climb 40 ft.
STR
20 (+5)
DEX
24 (+7)
CON
16 (+3)
INT
15 (+2)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +9, DEX +11, CON +7
Skills Acrobatics +8, Athletics +15, Perception +14, Stealth +8
Damage Vulnerabilities Fire
Damage Resistances Lightning, Thunder, Damage from Spells
Damage Immunities Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded
Senses Blindsight 120 ft., Darkvision 60 ft., Passive Perception 20
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Magic body. All attacks are treated as magical for overcoming resistances.

Pounce. If Arogath moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, Arogath can make one Sting attack against it as a bonus action.

Legendary Resistance (2/Day). If Arogath fails a saving throw, it can choose to succeed instead.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 5) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 12 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Impale. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 13 (2d8+ 5) piercing damage

Sting. Melee Weapon Attack: +9 to hit, reach prone, one creature. Hit: 17 (3d8+ 5) piercing damage,  DC 16 Wisdom saving throw or become paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Frightening Stare (Recharge 5–6). Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Can use a legendary action to make a bite, Impale, or Trip attack.

Trip attack Range 10 ft, Arogath's athletics versus targets athletics (strength) or acrobatics (dexterity) check. On a success target is knocked prone.

Can take legendary actions 3 times per round. reset after Arogath's turn.

Lair and Lair Actions

roll a d6. use corresponding roll to determine effect.

1, the room glows

2, magical darkness shadows the lair for one round or until dispelled (lvl 5)

3, summon 1d4+1 giant wolf spiders

4, cast web at lvl 5 that encompasses the entire lair for 1 minute or until dispelled

5, cast cause fear on 1d4+1 hostile creatures, last for one minute

6, choose any option between 1-5

Previous Versions

Name Date Modified Views Adds Version Actions
8/29/2020 10:30:28 PM
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8/29/2020 10:40:42 PM
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8/29/2020 10:45:13 PM
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Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalDesertForestGrasslandHillMountainUnderdark

Zallia2115

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