Medium Undead (Human), Chaotic Evil
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft., Climb 20 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Stealth +5, Survival +3
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Zemnian Can't speak only understands
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

 Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) Bludgeoning damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Description

With their powerful teeth and jagged claws,  roam Waldghul rooms the night in packs, driven by an insatiable hunger for humanoid flesh. Always found in forest or underground Forest.

Previous Versions

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Habitat: ForestUnderdark

Alexanderhero

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