Huge Monstrosity, Unaligned
Armor Class 26 Natural Armor
Hit Points 270 (20d20 + 140)
Speed 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
3 (-4)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +11, DEX +6, CON +12
Skills Athletics +12, Perception +7
Damage Resistances Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Grappled, Paralyzed, Restrained, Stunned
Senses Blindsight 40 ft., Darkvision 90 ft., Passive Perception 16
Languages Draconic Can't speak.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Beam of Chotec (Recharge 4-6). The bastiladon fires a beam of radiance from its Solar Engine at a point the bastiladon chooses within 200 ft but can't be within 10 ft.. Each creature within a 20 ft. radius sphere must make a dexterity saving throw. A target takes 8d6 radiant damage on a failed save, or half as much on a successful one.

Trampling Charge. If the feral bastiladon moves at least 20 feet straight towards a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the bastiladon can make one attack with its hooves as a bonus action.

Siege Monster. The bastiladon deals double damage to objects and structures.

Howdah. The bastiladon carries two forts on its sides. up to 2 medium creatures can ride in each fort without squeezing. To make a melee attack against a target within 5 feet of the dread saurian, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it they also have their own initiative. There is also space in the howdah for extra ammo as needed. If the bastiladon dies, creatures in the fort are placed in unoccupied spaces within 5 feet of the dread saurian. 

Actions

Multi-attack. The bastiladon makes 3 attack: one with its gore and two with its tail.

Gore. Melee Weapon Attack: +12 to hit, reach 5 ft., three targets. Hit: 32 (4d12 + 6) [piercing] damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 44 (6d12 + 6) [bludgeoning] damage.

Hooves. Melee Weapon Attack: +12 to hit, reach 5 ft., two targets. Hit: 12 (1d10 + 6) [piercing] damage.

Description

Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria. These Solar Engine can disintegrate enemies with a beam of pure sunlight.

Previous Versions

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8/29/2020 9:05:58 PM
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8/30/2020 4:57:25 AM
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Habitat: CoastalDesertForestGrasslandHill

The_Archdragon