Blood Frenzy. The blood hunter has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Hardened Soul. The blood hunter cannot be frightened.
Magic Resistance. The blood hunter has advantage on saving throws against spells and other magical effects.
Crimson Rite (Rite of the Dawn). The blood hunter can infuse its weapon with elemental energy, causing more damage to its prey. As a Ghostslayer, this blood hunter can deal an extra 9 (2d8) radiant damage on a hit (included in the attack).
Multiattack. The blood hunter makes two weapon attacks.
Rapier (Silvered). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 9 (2d8) radiant damage.
Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Blood Curse of the Eyeless (1/Day). As a reaction, the blood hunter is able to impose disadvantage on an attack from an enemy it can see within 30 feet of it.
Description
To mortals and monsters alike, the blood hunter is a legendary figure—a humanoid stalker said to embrace monstrous power. Long years ago, a group of mortals undertook dark rituals and alchemical experiments to gain the power of the deadliest monsters, allowing them to better hunt those monsters.
Blood hunters are steely on the surface, but roiling emotion lies beneath that impassive mask. Bestial fury and fathomless sorrow drive every stroke of a blood hunter’s blade. Humanoids who draw the ire of a blood hunter are often in league with monsters—or the victims of a terrible misunderstanding. Such misunderstandings are tough to clear up, for blood hunters are the kind of folk to slay first and ask questions later.
Previous Versions
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8/14/2020 10:27:11 AM
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8/14/2020 10:39:34 AM
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9/18/2021 4:30:35 PM
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