Medium Fiend, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws CON +6
Skills Perception +6, Stealth +6
Damage Immunities Necrotic
Condition Immunities Frightened, Poisoned
Senses Darkvision 160ft, Passive Perception 13
Languages Telepathy 60ft
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Lifelink: When the Banehound hits a creature with a weapon attack, they regain hitpoints equal to the damage dealt.

Haste: The Banehound has advantage on initiative rolls, and creatures making attacks of opportunity have disadvantage.

Smell Fear: If a creature is frightened within 100ft of the Banehound than the Banehound knows its exact location.

Keen Hearing and Smell: The Banehound has advantage on Perception checks that rely on hearing or smell.

Pack Tactics: The Banehound has advantage on an attack rolls against a creature if at least one of the hound's allies is within 5ft of the creature and the ally isn't incapacitated.

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 3) piercing damage plus (3d6) Necrotic damage. The target must succeed a DC15 Constitution saving throw or suffer the effects of the Bane spell. 

Habitat: Desert

Dillon_Godspeed

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