Lifelink: When the Banehound hits a creature with a weapon attack, they regain hitpoints equal to the damage dealt.
Haste: The Banehound has advantage on initiative rolls, and creatures making attacks of opportunity have disadvantage.
Smell Fear: If a creature is frightened within 100ft of the Banehound than the Banehound knows its exact location.
Keen Hearing and Smell: The Banehound has advantage on Perception checks that rely on hearing or smell.
Pack Tactics: The Banehound has advantage on an attack rolls against a creature if at least one of the hound's allies is within 5ft of the creature and the ally isn't incapacitated.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 3) piercing damage plus (3d6) Necrotic damage. The target must succeed a DC15 Constitution saving throw or suffer the effects of the Bane spell.
Comments