Medium Construct, Unaligned
Armor Class 16 Natural
Hit Points 65 (14d8 + 20)
Speed
STR
15 (+2)
DEX
19 (+4)
CON
15 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
3 (-4)
Saving Throws DEX +7, WIS +4
Skills Perception +4
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form: The Clockwork Brawler is immune to any effects that would alter its form

Magic Resistance: the Clockwork Brawler has advantage on saving throws against spells and other magical effects

Magic Weapons: The Clockwork Brawlers weapon attacks are magical

Raw Fighting Style: While the Clockwork Brawler is wearing no armor, wielding no shield and is not using a weapon, its AC includes its WIS modifier

Actions

Multiattack: The Clockwork Brawler makes two unarmed strikes

Unarmed Strike: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d12 + 4 bludgeoning damage. 

Knockout (Recharge 4-6): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d12 + 4 bludgeoning damage plus 2d8 force damage. On hit, the target must make a DC 15 CON saving throw or fall unconscious for 1 minute, repeating the save throw at the end of each of its turns.

Reactions

Sweep Kick: When a creature misses a melee attack on the Clockwork Brawler, the Brawler can use its reaction to make an unarmed strike against the creature. On hit, it does normal damage and knocks the creature prone.

FightMeFam

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