Immutable Form: The Clockwork Brawler is immune to any effects that would alter its form
Magic Resistance: the Clockwork Brawler has advantage on saving throws against spells and other magical effects
Magic Weapons: The Clockwork Brawlers weapon attacks are magical
Raw Fighting Style: While the Clockwork Brawler is wearing no armor, wielding no shield and is not using a weapon, its AC includes its WIS modifier
Multiattack: The Clockwork Brawler makes two unarmed strikes
Unarmed Strike: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d12 + 4 bludgeoning damage.
Knockout (Recharge 4-6): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d12 + 4 bludgeoning damage plus 2d8 force damage. On hit, the target must make a DC 15 CON saving throw or fall unconscious for 1 minute, repeating the save throw at the end of each of its turns.
Sweep Kick: When a creature misses a melee attack on the Clockwork Brawler, the Brawler can use its reaction to make an unarmed strike against the creature. On hit, it does normal damage and knocks the creature prone.
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