Large Construct, Unaligned
Armor Class 14 Natural
Hit Points 85 (10d10 + 30)
Speed
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison, Psychic
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Form: The Clockwork Goliath is immune to any effects that would alter its form

Magic Resistance: the Clockwork Goliath has advantage on saving throws against spells and other magical effects

Magic Weapons: The Clockwork Goliath's weapon attacks are magical

Lightning Overload: Whenever the Clockwork Goliath is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. In addition, it regains the use of its Charged Impact action.

Actions

Multiattack: The Clockwork Goliath makes two Slam attacks

Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3d8+4 bludgeoning damage. 

Charged Impact (recharges 5-6): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4d8+4 bludgeoning damage plus 4d8 lightning damage. On hit, the target must make a DC 15 strength saving throw or be pushed back 15 ft and be knocked prone

Description

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Previous Versions

Name Date Modified Views Adds Version Actions
8/30/2020 8:53:46 PM
1
0
5e
Coming Soon
FightMeFam

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