Armor Class
12
Natural
Hit Points
46
(7d8 + 14)
Speed
STR
15
(+2)
DEX
13
(+1)
CON
15
(+2)
INT
7
(-2)
WIS
10
(+0)
CHA
3
(-4)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft, Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Immutable Form: The Clockwork Soldier is immune to any effects that would alter its form
Magic Resistance: the Clockwork Soldier has advantage on saving throws against spells and other magical effects
Magic Weapons: The Clockwork Soldiers weapon attacks are magical
Death Burst: When the Clockwork Soldier dies, it explodes. Each creature within 5 ft of it must make a DC 13 DEX saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one.
Actions
Multiattack: The Clockwork Soldier makes two Halberd attacks
Halberd: Melee weapon attack: +5 to hit, reach 10 ft, one target. Hit: 1d10+3 slashing damage.
Comments