Medium Undead, Any Chaotic Alignment
Armor Class 17 Splint
Hit Points 37 (5d10 + 10)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +6, CON +4
Damage Immunities Cold, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 feet, Passive Perception 11
Languages Only languages it knew in life.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude: Whenever the Ancient King is reduced to zero hit points, it can make a constitution saving throw vs a DC of 5 plus the damage taken, unless the damage was radiant damage, or came from a critical hit. If it succeeds, it instead is reduced to one hit point.

Spellcasting:The Ancient King is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Ancient King has following  spells prepared: 

Cantrips (at will): Frost Bite, Ray Of Frost
1st level (3 slots): Armour Of Agathys, Chromatic Orb (can only choose cold damage)

Actions

Multi-Attack: The Ancient King makes 2 attacks with it's longsword.

Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 6) slashing damage, plus 2 (1d4) cold damage.

Description

A humanoid, usually a royal person left in a tomb that was sealed with magic that caused the transformation into undead, with ancient armour and weapons that the same person used in life.

Monster Tags: humanoid

Mac_Attack

Comments

Posts Quoted:
Reply
Clear All Quotes