Chameleon: Can change its colour at any point.
Hidden Dragon: Has advantage on stealth checks when standing still.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2 ) piercing damage.
Claw. Melee Weapon Attack: +1 to hit, reach 7 ft., one target. Hit: 6 (2d4 + 2) slashing damage.
Fire Breath (Recharge 5–6). The dragon exhales fire in a 2-foot wide and 30 foot long beam. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 (5d6 + 3) fire damage on a failed save, or half as much damage on a successful one.
Description
A young Wyrm from a rare variant of dragon. While it is closely related to the green dragon, it lacks their spite and immense strength instead being much smaller and significantly better at hiding. They tend to be chaotic throughout their lives but while they start as good life often teaches them cruelty as they grow older, often shifting from good to neutral or evil. Growing slowly in both size and power, they rely on hiding from greater predators and feast on smaller creatures. As a hatchling they hunt small birds and larger insects, often stunning them with their potent venom before killing them with sharp talons and teeth. They are omnivores who prefer meat and sweet treats, with teeth fit for tearing, not chewing and are incapable of eating leaves or grass, preferring sweet fruits and berries. They swallow their food whole and when young regurgitate bones and fur.
Previous Versions
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8/31/2020 3:17:43 PM
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8/31/2020 3:23:11 PM
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9/1/2020 11:03:30 AM
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