Maddening Presence. This creature gives off a miasma like aura that causes all those in its presence to go mad if not prepared. At the start of each round of combat involving this creature, a creature must make a DC 18 Intelligence Saving throw while within a 70ft sphere centered on The Avatar of the Unending Mass.
Spellcasting. The Avatar of the Unending Mass is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +8 to hit with spell attacks). The [monster name] has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast (11th), Mind Sliver (11th),
1st level (5 slots): Dissonant Whisper, Cause Fear
2nd level (3 slots): Crown of Madness, Darkness, Enthrall
3rd level (3 slots): Counterspell, Dispel Magic
4th level (2 slots): Black Tentacles, Hallucinatory Terrain
5th level (2 slots): Danse Macabre, Dominate Person,
Multiattack. The Avatar can make two attacks: one with its sword, and one with its free hand. It chooses whether to cast a spell or make an unarmed Melee attack with its free hand.
Malignant Blade. Melee Weapon Attack: +7 to hit, reach 30 ft., 1 target. Hit: 7 (2d12 + 8*) Slashing, Psychic, and Necrotic damage. *(3 Psychic) (3 Necrotic)*.
Rending Claw. Melee Weapon Attack: +7 to hit, reach 10 ft, one target. Hit: 3 (1d6+2) Slashing or Bludgeoning damage (Avatar's choice).
Miasmic breath. RangedWeapon Attack: +3 to hit, range 60 ft cone. multiple targets. Hit: DC (#d# + #) [damage type] damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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