Large unknown (Yugoloth), Chaotic Evil
Armor Class 20 Natural Armor
Hit Points 44 (8d12 + 1)
Speed 40 ft., Fly 20 ft. Not true flight, This creature hovers above the ground as if in meditation. , Swim 40 ft.
STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws INT +7, WIS +7
Skills Arcana +15, History +15, Insight +15, Perception +15
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Condition Immunities Charmed, Exhaustion, Frightened, Grappled
Senses Truesight 120ft around it, Passive Perception 30
Languages Deep Speech, Primordial, Telepathy 120 ft, multiple creatures at once When this monster speaks, it has an echo of the listening creature's own voice overlaid with a deep and warbling voice.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Maddening Presence. This creature gives off a miasma like aura that causes all those in its presence to go mad if not prepared. At the start of each round of combat involving this creature, a creature must make a DC 18 Intelligence Saving throw while within a 70ft sphere centered on The Avatar of the Unending Mass.

Spellcasting. The Avatar of the Unending Mass is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +8 to hit with spell attacks). The [monster name] has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast (11th), Mind Sliver (11th),   
1st level (5 slots): Dissonant Whisper, Cause Fear

2nd level (3 slots): Crown of Madness, Darkness, Enthrall

3rd level (3 slots): Counterspell, Dispel Magic

4th level (2 slots): Black Tentacles, Hallucinatory Terrain

5th level (2 slots): Danse Macabre, Dominate Person, 

Actions

Multiattack. The Avatar can make two attacks: one with its sword, and one with its free hand. It chooses whether to cast a spell or make an unarmed Melee attack with its free hand.

Malignant Blade. Melee Weapon Attack: +7 to hit, reach 30 ft., 1 target. Hit: 7 (2d12 + 8*) Slashing, Psychic, and Necrotic damage. *(3 Psychic) (3 Necrotic)*.  

Rending Claw. Melee Weapon Attack: +7 to hit, reach 10 ft, one target. Hit: 3 (1d6+2) Slashing or Bludgeoning damage (Avatar's choice).

Miasmic breath. RangedWeapon Attack: +3 to hit, range 60 ft cone. multiple targets. Hit: DC  (#d# + #) [damage type] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: Underwater

BalorOFDemise

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