Tiny Celestial (Angel), Any Good Alignment
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
1 (-5)
DEX
17 (+3)
CON
13 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
14 (+2)
Skills Deception +5, Insight +5, Persuasion +5, Stealth +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison, Radiant
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Angel’s Sight. Magical darkness doesn't impede the cherub's darkvision.

Magic Resistance. The cherub has advantage on saving throws against spells and other magical effects.

Innate spellcasting. The cherub's spellcasting ability is Charisma (spell save DC 12). The cherub can innately cast the following spells, requiring only verbal components:

At will: light, thaumaturgy

1/day each: bless, healing word, protection from evil and good 

Actions

Bow. Ranged Weapon Attack: +5 to hit, reach 30ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Invisibility. The cherub magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the cherub wears or carries is invisible with it.

Monster Tags: Angel

morphiendalien27

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