Armor Class
13
Hit Points
10
(3d4 + 3)
Speed
20 ft., Fly 40 ft.
STR
1
(-5)
DEX
17
(+3)
CON
13
(+1)
INT
16
(+3)
WIS
16
(+3)
CHA
14
(+2)
Skills
Deception +5, Insight +5, Persuasion +5, Stealth +5
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Poison, Radiant
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 120 ft., Passive Perception 13
Languages
Celestial, Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Angel’s Sight. Magical darkness doesn't impede the cherub's darkvision.
Magic Resistance. The cherub has advantage on saving throws against spells and other magical effects.
Innate spellcasting. The cherub's spellcasting ability is Charisma (spell save DC 12). The cherub can innately cast the following spells, requiring only verbal components:
At will: light, thaumaturgy
1/day each: bless, healing word, protection from evil and good
Actions
Comments