Dormant/Hostile. Viligro sleep 90% of everyday, only waking to hunt in packs and gorge themselves on meat before returning to their slumber. If awoken before the hunting period, a Viligro becomes enraged and hostile to any and every non Viligro creature in sight. An enraged Viligro will let out a blood curdling howl when awoken, which awakens all sleeping Viligro in a 300 ft radius. When enraged, Viligro gain an extra attack per action, their movement speed increases by 10 ft., and they cant be feared or charmed.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 6 (2d4+ 3) piercing damage. (1 additional attack if enraged, another additional attack if the creature is being choked.)
Choke. Melee Weapon Attack: +5 to hit, reach 5 ft., Hit: 3 Bludgeoning damage and the creature makes a DC 14 strength or dexterity saving throw or becomes grappled. Creatures grappled this way take the choke damage at the start of their turn as long as they remained grappled. If a creature remains grappled for 3 consecutive turns, they are knocked unconscious on the start of their 4th turn.
Description
Viligro are small pack hunting fiends that resemble coyotes with inside out skin, centipede like mandables , and opposable thumbs and locking elbows like a baboon. When standing upright, they stand nearly 5 ft tall. These hideous creatures are only awake for less than 3 hours a day, and spend this time slaughtering and eating peasants from nearby villages. If awoken from their slumber, they will become enraged, alert their whole pack, and they will kill you or die trying.
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