Cold Aura. Any creature that touches, or starts their turn within 10 feet of the warrior of kalt must make a DC 11 Consitution saving throw, taking 5 (2d4) cold damage on a failed check, and half as much on a successful one.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, plus 10 (4d4) cold damage.
Longbow. RangedWeapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 1) piercing damage, plus 10 (4d4) cold damage.
Description
A fearsome, armor-clad warrior hailing from the North. Their armor is unnaturally cold to the touch, even in warm environments. Can wield a greatsword, a long sword with or without a shield, a battleaxe with or without a shield, or a halberd. They usually carry a long or short bow.
Comments