Medium Undead, Neutral Evil
Armor Class 16 (Half plate)
Hit Points 60 (8d8 + 24)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +5, CON +5
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Fire
Damage Immunities Cold
Senses Darkvision, Passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Cold Aura. Any creature that touches, or starts their turn within 10 feet of the warrior of kalt must make a DC 11 Consitution saving throw, taking 5 (2d4) cold damage on a failed check, and half as much on a successful one.

Actions

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, plus 10 (4d4) cold damage. 

Longbow. RangedWeapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 1) piercing damage, plus 10 (4d4) cold damage.

Description

A fearsome, armor-clad warrior hailing from the North. Their armor is unnaturally cold to the touch, even in warm environments. Can wield a greatsword, a long sword with or without a shield, a battleaxe with or without a shield,  or a halberd. They usually carry a long or short bow.

ChizKin

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