Amphibious . the lizardfolk can breathe both air and water.
Spellcasting (Lizardfolk Form Only). The lizardfolk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The lizardfolk has the following druid spells prepared:
Cantrips (at will): shape water, shillelagh, primal savagery
1st Level (4 slots): entangle, fog cloud
2nd Level (3 slots): moonbeam, spike growth
3rd Level (2 slots): conjure animals (reptiles only), tidal wave
Multiattack (Lizardfolk Form Only). The lizardfolk makes two attacks: one with its bite and one with its quarterstaff.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 7 (1d8 + 2) piercing damage in reef shark form. If the lizardfolk is in reef shark form and the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the lizardfolk can't bite another target. If the lizardfolk reverts to its true form, the grapple ends.
Quarterstaff (Lizardfolk Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.
Change Shape (Recharges after a Short or Long Rest). The lizardfolk magically polymorphs into a reef shark, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
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