zero special traits
Action Name. slice
Action Melee Attack. Melee Weapon Attack:sickle +2 to hit, player reach 5 ft., player target. weakness damage.
Reaction Name. run and turn back
will run back 5 ft. and turn back so it can keep killing you
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
will pull you down in the sand 3 ft. so you can not attack it until it attacks you once its attack is doubled when it pulls this move but it is only doubled for one attack then you are free to attack it again and are no longer stuck in sand but it will move back 3 ft. before you can attack it again but it will just walk back to you
Mythic Action Name sand sucker
Description
will walk towards you slowly it slows you down with fear enough to catch up and useing a sickle +2 to attack you
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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