Large Undead, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 50 (10d10 + 4)
Speed 30 ft., Fly 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2, Survival +2
Damage Resistances Fire, Necrotic, Piercing, Slashing
Damage Immunities Acid
Condition Immunities Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Terror Dive. If the Pterafolk is flying and dives at least 30 feet forward toward a target, and then hits that target with a melee weapon attack, the target is frightened until the end of its next turn.

Screeching Terror. The Zombie Pterafolk spends 1 charge. In doing so, it unhinges its bottom jaw and unleashes a horrible screech. All non undead creatures in a 30ft radius must make a DC 14 Constitution saving throw. all creatures that fail are frightened and must make a DC 14 Constitution saving throw at the end of their next turn.

Acidic Corruption. The Zombie Pterafolk has acidic corruption flowing through its body, oozing from every open hole. Any creature making a melee attack is dealt 2d8 acid damage. Add 2d8 acid damage onto all melee attacks made by the Zombie Pterafolk.

Actions

Multiattack. The Pterafolk makes three attacks: one with its bite and two with its claws. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+ 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Acid Breath. The Zombie Pterafolk exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Bite

Claw

Legendary Actions

Acid Rain. The Zombie Pterafolk Chieftan summons a dark cloud overhead. the cloud appears during 1 turn, on the following turn, acid rain begins falling in a 40 ft radius centred on the chieftain. All creatures in range must make a DC14 Dexterity saving throw. Any creature that fails is dealt 4d8 acid damage, a success reduces the damage by half.

Korvias

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