Terror Dive. If the Pterafolk is flying and dives at least 30 feet forward toward a target, and then hits that target with a melee weapon attack, the target is frightened until the end of its next turn.
Screeching Terror. The Zombie Pterafolk spends 1 charge. In doing so, it unhinges its bottom jaw and unleashes a horrible screech. All non undead creatures in a 30ft radius must make a DC 14 Constitution saving throw. all creatures that fail are frightened and must make a DC 14 Constitution saving throw at the end of their next turn.
Acidic Corruption. The Zombie Pterafolk has acidic corruption flowing through its body, oozing from every open hole. Any creature making a melee attack is dealt 2d8 acid damage. Add 2d8 acid damage onto all melee attacks made by the Zombie Pterafolk.
Multiattack. The Pterafolk makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+ 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Acid Breath. The Zombie Pterafolk exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Bite
Claw
Acid Rain. The Zombie Pterafolk Chieftan summons a dark cloud overhead. the cloud appears during 1 turn, on the following turn, acid rain begins falling in a 40 ft radius centred on the chieftain. All creatures in range must make a DC14 Dexterity saving throw. Any creature that fails is dealt 4d8 acid damage, a success reduces the damage by half.
Comments