Large Undead, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 40 (8d10 + 4)
Speed 25 ft., fly 60 ft.
STR
15 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2, Survival +2
Damage Resistances Fire, Necrotic, Piercing, Slashing
Damage Immunities Acid
Condition Immunities Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Terror Dive. If the Pterafolk is flying and dives at least 30 feet forward toward a target, and then hits that target with a melee weapon attack, the target is frightened until the end of its next turn.

Screeching Terror. The Zombie Pterafolk spends 1 charge. In doing so, it unhinges its bottom jaw and unleashes a horrible screech. All non undead creatures in a 30ft radius must make a DC 14 Constitution saving throw. all creatures that fail are frightened and must make a DC 14 Constitution saving throw at the end of their next turn.

Acidic Corruption. The Zombie Pterafolk has acidic corruption flowing through its body, oozing from every open hole. Any creature making a melee attack is dealt 2d8 acid damage. Add 2d8 acid damage onto all melee attacks made by the Zombie Pterafolk.

Actions

Multiattack. The Pterafolk makes three attacks: one with its bite and two with its claws. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+ 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Acid Breath. The Zombie Pterafolk exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Bite

Claw

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2020 7:40:29 AM
1
1
--
Coming Soon
Korvias

Comments

Posts Quoted:
Reply
Clear All Quotes