Huge Aberration (Shapechanger), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 147 (12d20 + 27)
Speed 15 ft.
STR
23 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
1 (-5)
CHA
16 (+3)
Saving Throws DEX +4
Damage Vulnerabilities Fire
Damage Resistances Force, Psychic
Damage Immunities Poison
Condition Immunities Charmed, Grappled, Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages Telepathy The Alluring Chest of the Gluttonous only uses telepathy to lure in prey.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Devour. While the creature is devoured it is considered restrained, grappled, and suffocating. At the begin of its turn the creature that's devoured takes 2d8 bludgeon damage. To escape the creature must take their action to make a DC 16 Athletics or Acrobatics check. On a success they are put 5ft. outside of it.

Alluring Treasure. At the start of each creatures turn they must make a DC 10 Intelligence Saving Throw or spend their turn coming as close as possible to it and end their turn.

Deception. Can make itself turn into a 3 by 3 by 2 foot Chest that's filled with Gold and Jewels

Actions

Devour. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 2d8 + 3 bludgeon damage. The target is considered Devoured unless a creature is currently devoured.

Fist. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d12 bludgeon damage. Must make DC 15 Strength Saving Throw or be knocked back 5ft. and prone.

Tongue. Melee Attack: +4 to hit, reach 5ft., Hit: 2d8 bludgeon damage and 2d4 acid damage. The target must succeed on a DC 14 Dexterity Saving Throw or be grappled.

Reactions

Scentinal. When a creature leaves its Melee range (5ft) it can use its reaction to attack it with a Fist attack. If it hits the creature doesn't move.

Harden. When attacked can take its reaction to bring its AC up by 3 until its next turn.

Tight Grasp. When a creature tries to escape from being grappled it has disadvantage on its ability check.

Legendary Actions

Body Flop (Recharge 3). All creatures within 5ft. of it must make a DC 16 Dexterity Saving Throw (If a creature is devoured or grappled, that/those creature(s) will instantly fail and damage is doubled). On a fail the creature takes 3d12 bludgeon damage, knocked back 10ft., and is knocked prone. On a succes the creature takes half damage and is sent back 5ft. It is considered prone after it takes this action.

Description

"Oh what's this, an open treasure box full of rubies and gold? All for us?" was the last words of a party leader before getting crushed by a giant toothy fist. At first it appears as a normal chest filled with treasures, but once something is alured by it's riches, It bulges and grows into what can only be described as a juggernaut of a humanoid chest. Where the opening was, now bears sharp teeth and a giant lolling tongue. It's outsides as sturdy as a thousand year-old tree. Leaking treasure from the jagged mouths on its clump of a hands.

Monster Tags: Shapechanger

Habitat: UnderdarkUrban

The_Paladin_of_Pure

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