Medium Humanoid, Lawful Evil
Armor Class 15 Leather
Hit Points 42 (5d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws DEX +7, WIS +7
Skills Acrobatics +7, Athletics +3, Perception +7, Stealth +7
Senses Darkvision Can see up to 120 ft., Passive Perception 19
Languages Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Lending A Helping Hand. As a bonus action, the Black Hand Sniper, can use his bonus action to use the help action for any non-hostile target within 5ft of him.

Take Cover. As a bonus action, the Black Hand Sniper can move to the nearest cover available, be it half, three-quarters, or full.

 

Actions

Black Hand Sniper. Can make one attack with the sniper rifle or two attacks with the short sword.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) [Piercing] damage. 

Sniper Rifle. RangedWeapon Attack: +7 to hit, range 120/240 ft., 1 target. Hit: 12 (2d12 + 4) [Piercing] damage.

Description

Clad in camouflages, the Black Hand Sniper moves among the unseen, dealing out death to their foes with surprising and deadly accuracy. Recruited from some of the most efficient militaries in Thume, they are the best in their field for a reason. Aside from the camouflages, they come equipped with a standard bolt action sniper rifle with a magnifying scope attachment. As well as a short sword for short ranged combat.

Forgivenknight77

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