Gargantuan Construct, Lawful Evil
Armor Class 15 Natural Armour
Hit Points 182 (10d20 + 77)
Speed 120 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +7, CON +6
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Blindsight 120ft (blind beyond this radius), Passive Perception 14
Languages Annie can understand all languages, but can only speak through her radio.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Need for Speed. If Annie takes the Dash action on her turn, she can take it again as a Bonus Action that turn.

Burnout. Annie can forgo all her movement to create a form a 10-foot-radius, 10-foot-high cylinder of smoke. The cylinder spreads around corners, and its area is heavily obscured. It lasts until the end of Annie's next turn. Once she has used this trait she cant use it again until she has moved at least 10ft.

Charge. If Annie moves at least 40 feet straight toward a target and then hits it with a ram attack on the same turn, the damage changes to 22 (2d12 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw. on a failed save the target gets pushed back 10ft and is knocked prone. On a successful save, the creature is pushed back 5ft and isn't knocked  prone. 

Regeneration. Annie regains 10 hit points at the start of her turn. If she takes force, or acid damage, this trait doesn’t function at the start of Annie’s next turn. Annie dies only if she starts her turn with 0 hit points and doesn’t regenerate.

Immutable Form. Annie is immune to any spell or effect that would alter her form against her will.

Magic Resistance. Annie has advantage on saving throws against spells and other magical effects.

Magic Weapons. Annie's weapon attacks are magical.

Actions

Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. 

 

Reactions

Swerve. When Annie is targeted by a melee or ranged attack that she can see, she can attempt to avoid the attack. This applies disadvantage to all attacks made against her until the end of the turn.

Description

Annie is a red 1968 Dodge Charger 500 with the number/license plate that reads 537-ENN and a black leather interior. 

No one is exactly sure where Annie came from, but her behaviour seems to match rumours of a car that is thought to have injured and possibly even killed workers that didn't treat it with care as it was being built.

What is known about Annie is that she becomes extremely attached to those who come to own her, even going so far as to kill those who who threaten either her owner or her relationship with them. As well as her ability to move around independently, she is also able to regenerate and repair any damage that is sustained on her independent rampages.

Multiple times in the past Annie has seemingly been killed, even one time being crushed down into a cube, however she always seems to reappear after a few years.

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2020 5:04:35 AM
16
0
1.0
Coming Soon

Habitat: Urban

Stratosphere545

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