Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 36 (6d8 + 6)
Speed 25 ft.
STR
13 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages -- It does not speak, but it understands and obeys its creator.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

 

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Arm Blade Slice; Melee Weapon Attack: +4 to hit, reach 5ft., Hit: 7 (1d8 + 3) slashing damage.

Description

This construct of  clockwork mechanisms, contained within glass armor, whirs and ticks as it moves, pursuing its chosen target elegantly.

It uses a retractable blade on its arm to attack, as well as forceful body slams.

In order to conceal its identity, it can use clothing, wigs and masks. 

MiniMagic

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