Antimagic Susceptibility. The construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Arm Blade Slice; Melee Weapon Attack: +4 to hit, reach 5ft., Hit: 7 (1d8 + 3) slashing damage.
Description
This construct of clockwork mechanisms, contained within glass armor, whirs and ticks as it moves, pursuing its chosen target elegantly.
It uses a retractable blade on its arm to attack, as well as forceful body slams.
In order to conceal its identity, it can use clothing, wigs and masks.
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