Large Ooze, Chaotic Neutral
Armor Class 40 Natural Armor
Hit Points 180 (50d6)
Speed 25 ft., swim 60 ft.
STR
18 (+4)
DEX
26 (+8)
CON
30 (+10)
INT
10 (+0)
WIS
24 (+7)
CHA
8 (-1)
Saving Throws DEX +17, CON +19
Damage Vulnerabilities Thunder
Damage Immunities Acid, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Blindsight 300 feet, Tremorsense 600 feet. , Passive Perception 12
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Amorphous. The Symbiote can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The Symbiote can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Breathless. The Symbiote can't be suffocated.

Imitate Metal. It can take the shape of any metal object and it stays still, it is indistinguishable.

Immortal Creature. The Symbiote can only be killed if it's entire body is disintegrated. It can however be knocked unconscious.

Symbiotic Connection. The Symbiote can attach itself to a willing or unconscious creatures spine and leech of of its electrical charge, that it needs to survive. It will do everything to keep its host alive. It can however also violently leech the energy, which will eventually kill the host.

It can cover a tiny or large host with its body, giving it the same immunities and resistances that the Symbiote has. If the host takes thunder damage, the symbiote musst make a constitution check with the DC of 10+damage/2 or be disconnected from the host. Furthermore, it has its own turn while connected, so it attacks independently.

Compression. The Symbiote can compress its volume to take up less space and therefore change its size.

Magic Resistance. The Symbiote has advantage on checks against spells and other magical effects. 

Actions

Multiattack. The Symbiote makes five tentacle attacks.

Tentacle. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing/slashing/bludgeoning damage.

Aggressive Leeching. If the Symbiote has attached itself to a creature, it can feed of of it and through that deal 28 (4d10+6) necrotic damage. 

Description

The Adamantine Symbiote is a large piece of Adamantine that gained life by being stuck in a region where a lot of magic is in the air. These Symbiote require similar energy to feed and maintain themselves, so they use electricity as an substitute when they leave the magic region.

Very few Adamantine Symbiotes start of as a large ooze, but merge together as many small symbiotes. Technically, there could be a gargantuan symbiote, but none have been discovered yet.

These oozes are very tough, since they can't really be damaged, for they are made of a liquid indestructible metal, so any amount of forced that would normally damage adamantine would simply force the ooze to give in a bit. 

 

Previous Versions

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9/2/2020 2:02:42 PM
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