Armor Class
13
Hit Points
85
(2d12)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
7
(-2)
WIS
7
(-2)
CHA
7
(-2)
Damage Resistances
Poison, Psychic
Senses
Passive Perception 8
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Stench: if a creature is in 10 ft of the Abomination must succeed on a Con save DC 12 or be poisoned, at the end of its each turn they make another Con Save, if succeeds cannot be poisoned by this effect for 24 hours.
Actions
Multiattack 2 attacks one with a cleaver one with a hook
Cleaver +4 to hit, reach 5 ft., 1 target. Hit: 1d6 + 4 slashing damage.
Hook +1/+4 to hit, range 30ft., 1 target. Hit: (1d6 + 4) [piercing] damage. if it hits, then he can pull the target to himself.
Description
Large demon/undead
cool