Medium Humanoid (Any Race), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 17 (5d6 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws WIS +3
Skills Deception +4, Persuasion +4, Religion +2
Condition Immunities Charmed
Senses Blindsight 10 ft, Passive Perception 11
Languages Common, Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Blue Flame's Blessing. Whenever a flammable object comes into contact with the cultist's skin, it will slowly burn away unless the cultist wills it not to.

Spellcasting. The cultist is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The cultist has the following cleric spells prepared:

Cantrips (at will): sacred flame, blade ward

1st level (3 slots): cause fear, expeditious retreat, witch bolt

2nd level (2 slots): crown of madness,

Actions

Multiattack. The cultist makes one Glaive attack and one Blue Fire attack.

Glaive. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d10 + 2) slashing damage.

Blue Fire.  Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit, (2d4+2) fire damage.

Monster Tags: NPC

Habitat: CoastalForestGrasslandUrban

Sylvian

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