Magic Weapons. The gnoll's weapon attacks are magical.
Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.
Multi-attack. The black gnoll gets two attacks. Two with the mace, one mace and bite attack, and uses breath weapon when available
War Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) [Bludgeoning/Piercing] damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage
Acid Breath (Recharge 5-6). The gnoll exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 24 (6d8) acid damage on a failed save, or half as much damage on a successful one.
Wild Swings (1 per turn). Melee attack. The black gnoll takes two swings at random targets within 5 ft. of it with it's war mace. If creature he targets is more than 5 ft. away, he can move out of attack range without taking opportunity attacks.
Description
The black gnoll wears a black dragon crown upon it's head. It's fur has turned pitch black, and forward pointing horns have begun to sprout from it's head.
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