Medium Fiend (Gnoll), Lawful Evil
Armor Class 17 natural
Hit Points 80 (15d10)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +7, CON +5
Skills Athletics +6, Perception +6
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Charmed
Senses Darkvision, Passive Perception 14
Languages Common, Draconic, Gnoll, Infernal Gnoll, Common, Draconic, Infernal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The gnoll's weapon attacks are magical.

Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.

 

Actions

Multi-attack. The black gnoll gets two attacks. Two with the mace, one mace and bite attack, and uses breath weapon when available

War Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 3) [Bludgeoning/Piercing] damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage

Acid Breath (Recharge 5-6). The gnoll exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 24 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Wild Swings (1 per turn). Melee attack. The black gnoll takes two swings at random targets within 5 ft. of it with it's war mace. If creature he targets is more than 5 ft. away, he can move out of attack range without taking opportunity attacks.

Description

The black gnoll wears a black dragon crown upon it's head. It's fur has turned pitch black, and forward pointing horns have begun to sprout from it's head.

lernernerdicapricorn

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