Medium Undead, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 30 ft., Fly 30 ft. Hover
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
4 (-3)
WIS
8 (-1)
CHA
9 (-1)
Skills Perception +3, Stealth +4
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Poison
Condition Immunities Charmed, Exhaustion, Grappled, Poisoned, Restrained
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Fog of War. The Barrow Wight constantly emits a 40 ft sphere of fog. All non-wight creatures within the cloud have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

 

Actions

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Description

Large, dark corporeal beings who search for living beings to satiate their appetite for living form, Barrow Wights are unsettling humanoid wraith-like ghosts with glowing eyes cold as stone, and bodies chilled with cold hearts as black as night.

Habitat: GrasslandHill

Chamelias

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