Tiny Celestial (Shapechanger), Chaotic Good
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 60 ft.
STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning
Condition Immunities Petrified, Poisoned
Senses Passive Perception 12
Languages Celestial, Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Planar Circle. The coure is always under the effects of Protection from Evil and Good spell. 

Creatures of aberration, celestial, elemental, fey, fiend and undead types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened or possessed by them. If the target is already charmed, frightened or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Shapechanger. The coure can use its action to assume the form of an incorporeal ball of light. While in this form, the coure is immune to damage from all non-magical sources. It can phase through solid objects and create a light source of up to 30ft, and cast dim light in a further 30 foot radius around that. It can not attack or use Invisibility in this form.

Limited Telepathy. The coure can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

 

Actions

Sleeping Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 4) piercing damage. Target must succeed on a DC 10 Constitution saving throw or fall unconscious for 1 minute or until it takes damage or another creature uses an action to wake it.

Tiny Bow. Ranged Weapon Attack: +6 to hit, range 30 ft., one creature. Hit: 7 (1d4 + 4) piercing damage.

Invisibility. The coure magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the coure wears or carries is invisible with it.

 

Description

The smallest of the eladrin, the spritelike coures are the embodiment of wandering, celebration and joyous dance. They often serve more powerful beings as messengers and scouts, provided those they serve can tolerate their erratic humor and near endless pranks.

Ruoku

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