Large Humanoid, Neutral Evil
Armor Class 18 Coat of arms
Hit Points 209 (26d12 + 40)
Speed 35 ft., swim 20 ft.
STR
28 (+9)
DEX
18 (+4)
CON
25 (+7)
INT
17 (+3)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws STR +13, CON +11
Skills Nature +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Common, Giant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Foul odor. Aax has a very appalling smell do to the rotting fresh he wears as armor. Any living thing that that starts its turn within 20 ft of Aax must make a DC 15 constitution saving throw or be poisoned for 1 minute. 

 

Actions

Multi Attack. Aax makes 2 poison blade attacks and 1 bow attack.

Poison Blade. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 22 (3d8 + 9) slashing damage + 7 (2d6) poison damage. 

Bow. Ranged Weapon Attack: +8 to hit, range 80/120 ft., 1 target. Hit: 30 (4d12 + 4) [damage type] damage.

Description

Aax is a very strange being. He is large and bulky yet still very nimble. He hunts humanoids and takes them to his cave, where he makes a lot of equipment and gear out of his "trophies". A intestine rope, a bone hammer and skull helmet are some examples. He can often be seen wandering around forests, looking for new prey and wearing his coat of arms. His literal coat of arms. He stitches together human arms to make a set of armor. He hollows out a head and wears it. He is a truly abominable creature. His father came from a tribe of cannibalistic head hunters. When Aax grew up, he decided to test his skills. On the other hunters. He is now the only one left. A word of advice: watch your back when alone in a forest. Heads up, or heads off.

Habitat: ForestHillSwamp

froggycheese

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