Innate Spellcasting. The Leshen's innate spellcasting ability is Wisdom (spell save DC 16). The Leshen can innately cast the following spells, requiring no material components:
- At will: druidcraft, speak with plants, plant
growth
Magic Attacks. The Leshen's weapon attacks are consider magical.
Magic Resistance. The Leshen has advantage on saving throws against spells and other magic effects.
Regeneration. The Leshen can regain 2d8 hit points as its main action if it has at least 1 hit point. If the Leshen takes fire damage this trait cannot be used on the Leshen's next turn. Additionally, any time fire damage is taken, it is taken with disadvantage.
Totem. The Leshen can create a special totem out of surrounding natural materials (e.g long grasses, branches), if none are present in the surrounding environment (e.g in a man-made structure or dungeon) a totem cannot be constructed. This totem acts as similar to the Arcane Eye spell, however unlike Arcane Eye the spell is permanent but is also stationary. The totem gives off a disturbing presence and therefore cannot be hidden and detectable by Detect Magic spell, additional the totem can be destroyed, ending the effects of the Arcane Eye spell.
Multiattack. The Leshen makes two melee attacks.
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 7) slashing damage.
Mythic Animal Command: Emanate a commanding authority that resonates deep with animals. All animals in a direct line of sight must a wisdom 18 saving throw or else are no longer able to attack you, even if commanded to do so by another individual.
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