Medium Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
7 (-2)
CHA
3 (-4)
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages understands one language of its creator but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Heated Body. A creature that touches the boar or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The boar makes two attacks: one with its tusks and one with its hooves.

Tusks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 3) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) fire damage.

Description

Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.

shea42

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