Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Heated Body. A creature that touches the boar or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Multiattack. The boar makes two attacks: one with its tusks and one with its hooves.
Tusks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 3) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) fire damage.
Description
Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep.
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