Medium Humanoid (Goliath), Chaotic Evil
Armor Class 16 Scrap Metal
Hit Points 19 (2d10 + 2)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +4, CON +4
Skills Intimidation +5
Senses Passive Perception 14
Languages Common, Deep Speech, Thieves' Cant
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Life Drain: When a target is currently grappled by the chain, Chain Thug can use a bonus action on it's turn to deal 1d4 necrotic damage. Chain Thug regains HP equal to half of the damage dealt rounded up.

Chain Grapple: Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grapple.

Throwing Knife: Ranged Weapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 4 (1d6 + 1) piercing damage. A bonus action returns a knife to Chain Thug's hands.

Description

Chain Thug's tend to loiter around small establishments such as taverns and market stalls.

Monster Tags: humanoid

UnnaturalDruid

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