Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Life Drain: When a target is currently grappled by the chain, Chain Thug can use a bonus action on it's turn to deal 1d4 necrotic damage. Chain Thug regains HP equal to half of the damage dealt rounded up.
Chain Grapple: Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grapple.
Throwing Knife: Ranged Weapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 4 (1d6 + 1) piercing damage. A bonus action returns a knife to Chain Thug's hands.
Description
Chain Thug's tend to loiter around small establishments such as taverns and market stalls.
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