Tiny Aberration, Any Alignment
Armor Class 13 natural
Hit Points 3 (1d4 + 1)
Speed 30 ft., Burrow 5 ft.
STR
2 (-4)
DEX
14 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON +3
Skills Stealth +4
Damage Immunities Piercing, Slashing
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight up to 30 feet, Passive Perception 7
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

 

Actions

Action Name. Swarm tactics: if there is another cockroach within 5 feet of this. one then this creature has advantage for its next melee attack

Action Melee Attack.Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Reactions

Last gasp Enter the description for your action.

If this creature is reduced to 0 or less hit points make a saving throw with a DC of 5 + the damage taken if successful it gains 1 temporary hit point and can make a melee attack. The temporary hit point is removed after the attack. 

Description

this type of cockroach is from a hive monk

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

therogue55

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