Cold Iron Armor. Cold Iron Knights wear armor filled with a preternatural resistance to the influences of the fey and their magics, whilst wearing this armor they have advantage of charisma and wisdom saving throws and cannot be charmed or frightened.
Accusatory gaze. When a creature looks into the eyes of a Cold iron knight they are wracked by its foul accusation. Creatures within a 30 ft cone starting from the knight are considered within its gaze, if they can see the knights eyes they cannot cast spells, they can choose to avert their gaze, having disadvantage to attack the knight and the knight having advantage on attacks against the creature, this however may only be done on their turn.
Cloak of Chains and irons. When a creature ends its turn within 10 feet of the Cold iron knight it takes 5 (1d10) bludgeoning damage from the whipping chains on the creatures fell cloak.
Onslaught. The Cold Iron knight's swings are empowered with its terrible duty, dealing 1d6 additional psychic damage, or 3d6 additional if the target is fey
Multiattack. The Cold Iron Knight makes 2 attacks with their longsword
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (1d8 + 5) Slashing damage or 12 (1d10+5) slashing damage if used with two hands. Plus 4 (1d6) psychic damage or 12 (3d6) if the target is fey.
Description
To hunt fey and slay them is a difficult task, for fey are primal emotion- and so to grant any imagery or iconography or legend to a group of those hunting fey evokes their demense. It is most wise to understand, any whom hunt the fey and succumb to rage against the enemy, fear at its repercussion, or joy at its conquest- are doomed to become the same force they hunt.
This is the tale of the Cold Iron Knights, menfolk whom rose up against the fair folk and their arch-gentry, and in doing so became heroic for a time, until their war grew long- their methods grew harsh and hard, and they became mythical for their savagery- stories of them burning down towns at a single sight of fey living nearby- until the paranoia of calling them, of their omnipresent sight and vengeance came to life, transforming them into baneful torturous creatures whom at the end of their legend charged in armored column into the realm of the feywild themselves.
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