Armor Class
16
(spike armor, shield)
Hit Points
7
(2d6)
Speed
30 ft., Burrow 45 ft.
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
14
(+2)
WIS
14
(+2)
CHA
14
(+2)
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft., Truesight 70, Passive Perception 9
Languages
Common, Draconic, Goblin
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Tunneling Escape. The goblin can take the Disengage or [Tooltip Not Found] action as a bonus action on each of its turns.
Actions
Hunger Axe. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (2d8 + 2) slashing damage.
longbow. Ranged Weapon Attack: +4 to hit, range 150/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Blood Goblins are small, black-hearted humanoids that lair in despoiled iron fortresses and large burrows. Individually weak, they gather in large numbers to torment other creatures.
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