Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (spike armor, shield)
Hit Points 7 (2d6)
Speed 30 ft., Burrow 45 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Skills Arcana +17, Stealth +6
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Truesight 70, Passive Perception 9
Languages Common, Draconic, Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Tunneling Escape. The goblin can take the Disengage or [Tooltip Not Found] action as a bonus action on each of its turns.

Actions

Hunger Axe. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (2d8 + 2) slashing damage.

longbow. Ranged Weapon Attack: +4 to hit, range 150/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Blood Goblins are small, black-hearted humanoids that lair in despoiled iron fortresses  and large burrows. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillMountainUnderdark

TheJoyfulRogue

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