Medium Fiend (Devil, Elf), Any Evil Alignment
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +9, CON +9, WIS +7, CHA +9
Skills Acrobatics +8, Arcana +6, History +6, Perception +6, Religion +6, Stealth +8
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Poisoned
Senses Truesight 120 ft., Passive Perception 16
Languages Abyssal, Common, Elvish Speak elvish in an ancient dialect, Infernal, Sylvan, Telepathy 120 ft., Undercommon
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Fiendish Weapons. The Valmor's weapon attacks are magical and deal an extra 16 (3d10) fire damage on a hit (included in the attacks).

Magic Resistance. The Scourge has advantage on saving throws against spells and other magical effects.

Fey Ancestry. The Scourge cannot be magically put to sleep and is immune to charm effects. Also, the Valmor is incapable of telling a direct lie, but is perfectly willing to mislead.

Elven Dark Magic. The Scourge knows the secrets of dark elven magic. Charisma is their spell casting ability. They are a seventh level spell caster and their Spell DC is 16.

Cantrips (at will): Gust, thaumaturgy, green flame blade

At Will: detect magicidentify

1st level (4 slots): charm person, absorb elementsexpeditious retreattasha's hideous laughtercause fear

2nd level (3 slots): hold person, silencemisty stepKnockDarknessSuggestion

3rd level (3 slots): dispel magicenemies abound

4th level (2 slots): Dimension Door, Freedom of Movement, Vitriolic SphereEvard's Black Tentacles

Actions

Multiattack. The Scourge makes three attacks.

Lash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 16 (3d10) fire damage.

Darkbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 4) piercing damage plus 16 (3d10) fire damage.

Spellcasting. The Valmor casts a spell

Reactions

Parry. The scourge adds 4 to its AC against one melee attack that would hit it. To do so, the scourge must see the attacker and be wielding a melee weapon.

Absorb Elements. The scourge knows the absorb elements spell and can absorb magical damage.

Description

The Valmor are elves who have made pacts with devils, demons, or dark gods for power in life and have been made into powerful fiendish servants in the afterlife.

Previous Versions

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Monster Tags: fiendelf

JShepherd1

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