Armor Class
12
(Natural Armor)
Hit Points
26
(4d8 + 8)
Speed
0 ft., swim 40 ft.
STR
14
(+2)
DEX
11
(+0)
CON
15
(+2)
INT
1
(-5)
WIS
8
(-1)
CHA
1
(-5)
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The zombie has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
The carcass of a reef shark raised from the dead as a zombie.
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